12/10/2023 0 Comments Xcom long war meld canister under shipThe rewards were not worth the grief by a LONG stretch. I'm even lucky that most of my squad was on overwatch and the Mechtoid got dropped first so that they unloaded on it instead of wasting all their shots on a Sectoid. Currently it's the start of May, and all meld canisters have yielded the same amount. That's right, five Sectoids and TWO whole Mechtoids, ALL of them on overwatch right when they drop! It was a death sentence, and a wonder I got out of it with only two caualties. Long War: Overhaul mod for Enemy Within with eight-soldier squads, new classes, base missions to retake countries, new perks and items, alien leaders, interceptor experience, and much, much more. Aliens beamed down right ON TOP of your squad every third round, and what did this particular airdrop consist of? It's a very narrow map, with occasionally very little cover, and on the narrowest part of it right after an extended firefight that had drained my magazines, I was doing the conga line tactic (as a lot of players do in between firefights) so I could reload in peace without triggering extra pods ahead of me, but the mission wouldn't have it. Its recommended you play on NORMAL until you get used to all the changes Long War does to the game. Difficulty wise, the Long War is on par with Classic EU/EW difficulty on its NORMAL setting. The dam mission was the biggest pile of bollocks I have ever experienced playing LW XCOM, and it tempted me to savescum like no other mission before, or since. Welcome to the Long War, a mod for XCOM:Enemy Unknown/Enemy Within that feels more like an expansion pack instead of a mod. It was a nightmare.īut even that was nothing next to the piece of work that was Progeny. The map is tough enough, being long and with very weird line of sight workings (your soldiers won't always be able to see a Muton that's standing on the train right on top of them), and LW has increased that difficulty by a lot because it drops tough enemies (for your tech level) on you on a scenario where you have to keep moving on a narrow path (the train). But on the second mission you have to keep moving, which makes it almost impossible. During the final mission you can take your time and that makes it much, much easier. XCOM: Enemy Unknown is a remake of X-COM (note the lack of hyphen) developed by Firaxis Games and published by 2K.It was released on PC / Xbox 360 / Playstation 3 on October 9 2012, Mac OS X on April 25 2013, iOS on June 20 2013, Linux in June 2014, and PlayStation Vita on March 22 2016. this is about Long War, even autopsies there require 10x corpses ) AaronUKM 5 mo. Once you hit 300 Elerium though, try to not dip below that. I don't know about other difficulties, I'm playing on Brutal (no Ironman just honestman), and, well, both the DLCs were tough, Progeny much more than Slingshot.Ĭonfounding Light (the second Slingshot mission) was the hardest of that DLC for me. Elerium is also cool to sell in the early game, all the way up to July Id say.
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