12/14/2023 0 Comments Best ram rider deck challenge![]() Pairing it with Tornado is also a good option, either to push everything into the reflected radius of the Electro Giant or to just counter the Skeletons/Bats of the Super Witch for a low Elixir cost. Electro Giant is able to counter her pretty easily, since the reflected damage destroys the Bats and the Skeletons in a single hit, and can also hit the Super Witch.Since the Skeleton King's Skeletons are considered cloned troops, if a Super Witch attacks them, the Cursed Hogs that spawn from them will spawn as Cloned Cursed Hogs.However, only activate when you know that the opponent doesn't have the Super Witch in rotation or doesn't have enough Elixir to deploy it, since the Skeletons from the ability can be transformed into Cursed Hogs easily, and it can be quite difficult to defend if you don't have an elixir advantage. Together, with the Skeleton King's ability, they can overwhelm the opponent and get a 3-Crown victory. Pairing the Super Witch with the Skeleton King is a good option.As such, she is slightly less effective against these units. For example, the Ice Golem will still deal its full death damage, and it will slow down nearby units, as well as the Cursed Hog that spawns after it is defeated. Effects that activate after death will still activate even if the Super Witch successfully converts a troop into a Cursed Hog.Ice Spirit and the like, along with the Wall Breakers will not transform into Cursed Hogs if they are destroyed as part of their attack, even if they are cursed.If two Super Witches attacked a single unit, and it triggered the curse's effect, only one Cursed Hog would spawn. Cursed Hogs cannot be inflicted with a curse, but the Super Witch herself is vulnerable to being cursed.The Goblin Giant is an exception to this, as both it and its 2 Spear Goblins can be turned into Cursed Hogs. The Battle Ram and Skeleton Barrel also could not turn into a Cursed Hog, but the Barbarians and Skeletons which spawn after its destruction can be turned into Cursed Hogs. As such, the Cannon Cart could never get cursed since its final form is a building. Only a troop's final stage can turn into a Cursed Hog. For example, Elixir Golems, Elixir Golemites, and Golems do not turn into Cursed Hogs (they do not even show the tint of being cursed), but Elixir Blobs and Golemites do. Any troops that spawn sub-troops (smaller variants) upon death would not spawn a Cursed Hog.This can discourage the opponent from attacking that lane due to the single Skeleton's defensive presence. Placing the Super Witch behind the King Tower will have 1 of the Skeletons spawn in the other lane.This means that against fast moving troops, like the Mini P.E.K.K.A., the Skeletons may not spawn in time to protect her on reaction. Her first Skeleton spawn has a notable delay. ![]() ![]() However, after the Skeletons were defeated, she would be left vulnerable since she would spawn Bats afterwards. Since she would always spawn the Skeletons as the first wave, she was effective at stopping the charge of an incoming Prince.A Super Witch card costed 6 Elixir to deploy. She also put a curse on troops and if that troop died, it would become a Cursed Hog similar to the effect of the Mother Witch. The first wave of troops spawned would always be Skeletons, and they would be spawned 1 second after the Super Witch's deployment time finishes. Every 7 seconds, the Super Witch would alternate between passively summoning a group of 4 Skeletons or 4 Bats surrounding her which were the same level as herself. She was a single damage, medium-ranged troop with moderately high hitpoints and moderately low damage output. The Super Witch was a temporary Legendary card, only available in a 1 week Challenge. “Summons Skeletons, shoots destructo beams, has glowing pink eyes that unfortunately don't shoot lasers.” ![]()
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